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Critics commonly commended the game for its heavily atmospheric setting, which was usually credited to a detailed graphical and audio presentation, and also for successfully melding action gameplay with more cerebral, puzzle-based activities.
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System Shock was met with modest financial success and high critical acclaim at the time of its release, which eventually led to the development of a sequel, System Shock 2, in 1999, a title which experienced a similarly positive reception. Furthermore, the game's significant emphasis on narrative, tension, and exploration over sheer action was considered relatively novel for a first-person shooter in its day, and it is frequently mentioned as a major influence on the sensibilities of modern-day story-based action games. System Shock introduced many features which were uncommon to first-person gaming at the time, including full range of player movement which allowed for leaning, crouching, jumping, and 360-degree control over the viewing angle, and an engine which supported true three-dimensional architecture. System Shock is set in the cyberpunk future of 2072, and the events of the game take place entirely within the confines of Citadel Station as a solitary hacker, controlled by the player, attempts to thwart the machinations of the station's delusional artificial intelligence. An updated version of the game, named System Shock: Enhanced Edition, was released via Gog.com on September 22, 2015. System Shock is a first-person horror RPG created by Looking Glass Studios (then known as Looking Glass Technologies), and published by Origin Systems. Overview System Shock's Pre-Credit Title Card
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